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Old Apr 22, 2008, 01:47 AM // 01:47   #21
Krytan Explorer
 
Join Date: May 2006
Profession: Rt/N
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OP has not posted for almost a month. That is all.
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Old May 09, 2008, 05:03 AM // 05:03   #22
Ascalonian Squire
 
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Join Date: Mar 2008
Guild: None at the moment
Profession: Rt/
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An eventual visit to the profession changer is a must.
Unlocking all of the professions, is only 500g each, I think.
It is good to be able to change to any of the professions, on a case by case basis. Mostly to capture elite skills for your heroes, or for defeating a particular boss.
Mostly I just use the Rit skills along with Ursan, or Asuran skills. (Vanguard in Charr country) Once in a while as ranger to travel with a cool pet....I traded in my white tiger for a phoenix, or to use Winter, if needed.
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Old May 21, 2008, 09:29 PM // 21:29   #23
Frost Gate Guardian
 
Join Date: Sep 2007
Guild: Unremarkable Destiny
Profession: Rt/Me
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I'll pretty much echo what others have said, a secondary is really an after thought with a Rit and does not make or break your build. If you are going to take a secondary, try and use skills from it that don't need to be enhanced by a secondary attribute to be useful. Even then, only 1 or 2 will do ya.

Good luck
-DR
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Old May 21, 2008, 10:17 PM // 22:17   #24
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Quote:
Originally Posted by digitalruse
I'll pretty much [echo] what others have said... -snip-
Fixed (or punned, your choice). XDDDDDDD
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Old May 22, 2008, 04:21 AM // 04:21   #25
Frost Gate Guardian
 
Join Date: Sep 2007
Guild: Unremarkable Destiny
Profession: Rt/Me
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I saw it... I just couldn't bring myself to doing it. Thanks for taking the bullet for me though. ~_^

-DR
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Old May 22, 2008, 04:53 AM // 04:53   #26
Grotto Attendant
 
Join Date: Aug 2007
Location: Canada
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There are a few I tend to run...

Rt/D Spirit's Strength. I used to run mystic regen version but with EotN the wiki version is much better... 60 base AL + 15 from Ghost Forge + 24 from Great Dwarf Armour = AL 99 (quite a durable front-line ritualist, barring enchantment removal which has always been the bane of SS builds, and assuming armour stacks directly, which it seems to). Whatever the case, it's fun to play, even if not that practical.

Rt/R Splinter Barrage. I like seeing the screen fill with numbers.

Rt/Me, Rt/Mo, Rt/E... support Ritualist builds, these are for playing with other people when I just want to sit back and let other people do the killing as I give them weapons of mass destruction to play with.
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Old May 22, 2008, 04:02 PM // 16:02   #27
Ascalonian Squire
 
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Join Date: May 2008
Location: Belgium
Guild: Mu Tants [MU]
Profession: Rt/
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Small correction: AL can't rise above +25 unless it's from 1 skill (for example +60 from Armor of Earth)

Secondary for Rt:
Restoration => Me or Mo
Communing => Doesn't really matter because it's probably a full Spirit Build
Channeling => E or N (Mo for a Channel-Smite Hybrid)
Spawning => Strongly depends on build:
-> Spirit's Strength: A,W,R,D or P
-> Minnion Bomber: N
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